If you want a part of a kit to not have any special effects just use the RGB color '151 130 0' (mustard like). This texture is a bit harder to explain so I advise you to look at existing kit masks in dt34.cpk\common\character0\model\character\uniform\texture and see what it does in the game. The kit mask texture is a 2048*2048 DXT1 (no alpha) DDS and allows you to give special shader effects to your kit. You cannot test the kit mask with this either. It however lacks all the short models PES2016 has and the shorts of this preview are not perfect. This download will also contain a picture with which image link you need to change to have Blender use your kit texture. Download it from under Tools, unpack it and open PES15_kitmodel_by_suatcagdas.blend. Should you have Blender installed then you can use sxsxsx' Blender 3D kit model to preview your kits textures in Blender instead of PES2016. More detailed kit template (with collar 1) Under Tools a kit template in the Photoshop. You can also check out some existing kit textures in the dt34.cpk\common\character0\model\character\uniform\texture with Jenkey's File Explorer or search online for examples. A PES16 kit template is given below to give you an idea where everything is. It is advised to get a more extensive image editing program to make these kit textures. The main kit texture is a 2048*2048 DXT1 (no alpha) DDS. In the worst case you can always ask someone else to do it for you. There are online tools that will also convert textures to DDS, but make sure they have the right settings. Several programs can save as DDS including but not limited to Photoshop (requires plugin), GIMP and. Making a good kit may require some trial and error so you will have to put the kit into DLC several times to test and retry until you have something you like.Īll textures have to be saved as DDS as explained above. It is divided in 4 sections corresponding with all 4 different kit textures (the 3 number textures are combined). This section will help you make all the kit textures. This will be explained in further detail later on.Īll the kit textures are saved in \common\character0\model\character\uniform\texture. So for example the name texture of /4ccc/'s (ID 781) first outfield kit will be u0781p1_name.dds. While it is possible to use completely different names for the kits and textures than the system PES16 uses, we will still use this format for the kits in the 4cc. In the list below the best (and/or smallest) DDS settings are listed for each texture (note: all textures below require MIP maps). However, there are multiple DDS settings when saving and choosing the wrong ones can make your kit or your game crash. The leg number texture, the game uses this texture to texture the player number on the shorts (this texture is not required)Ī complete example kit set will look like this without the config file:Īs one can see all the textures are in the DDS format, this is the only format PES16 will recognize for kit texture.The chest number texture, the game uses this texture to texture the player number on the chest of the shirt (this texture is not required).The back number texture, the game uses this texture to texture the player number on the back of the shirt (this texture is not required).The name texture, the game uses this texture to spell the name on the back of the shirt (this texture is not required).The kit mask, this texture defines some graphical effects on the kit, for example make logos have a different lighting effect compared to normal clothing (this texture is required).The kit itself, this texture always needs to be there or else the kit will just be completely white (this texture is required).The third section will explain how the kit textures are named.Ī complete normal kit set will consist of somewhere between 6 textures, although only 2 are really mandatory. The first section will explain what textures are needed and the second section will explain how these are made. This section will explain what textures are needed for a complete and working kit and how they can be made. The Tools section will contain links to almost every tool mentioned on this page. The Notes and Help section will contain various tips and tricks to keep in mind as well as some troubleshooting. The second section will explain how to install these kits in PES16, including both the Kit Config Files and the UniColor.bin. The first section after the Introduction will explain what textures are there in PES16 and how to make all these textures. This page will try to explain how to make kits and how to set them up in PES16. 4 Installing kit textures, kit config files and UniColor.bin.
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